Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.
I really liked the section on religious applications in medicine and the long table for herbal pharmacy pairing certain herbs with usages and symptoms that were treated. Daily Life and Economicsyou can bring life to your low-tech settings by detailing the everyday activities that make the world run.
It’s Good To Be the King! Posted by Benjamin Gauronskas at 1: Sean Punch 36 pages. I bought Companion 3 a while ago, and having 3 without 1 and 2 just seemed awkward to me, so I decided to get them. Back to Schoolif desired. This was a section I found interesting and useful for describing some ways to make use of some fairly esoteric abilities.
Newer Post Companioh Post Home. The learned and powerful might not labor, but they do work. The Edge of Reality. Have bards sing your praiseshelped by the detailed information on Musical Instrument specialties. I think it is a pretty interesting piece, all-in-all, but it is a little light on the mechanics for my personal taste.
Preview of the PDF. Bring enlightenment by making practical use of medical, scientific, and mathematical skills. None of the material is boringand even the non-mechanical background information is almost certainly useful in any low-tech campaignwith the added benefit that perhaps since it isn’t tied down by GURPS stats very often, gutps is more freely system agnostic.
Weapons and Warriors contains martial-minded information that rulers can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors. Let’s see what we get from Philosophers and Kings. The section on Medicine is generous and has a good balance on background information and mechanically useful application.
With it, you can: We learn about critical civil infrastructure issues and how some countries dealt with themlike transportation systems and communication systems. We get details of how leaders deal with the increasing logistical problems of expanding empires and gurls as information travels very slowly at these tech levelswithout innovations like semaphorestelegraphsetc. Wow the masses with temples, palaces, teech monuments raised using the included construction rules.
Whether you’re a GM designing a campaign setting or the comppanion of one of the privileged few, Low-Tech Companion 1: It ends with an interesting quirk and technique. For anyone else, it is merely an interesting read. Get the gods on your side through offerings, ceremonies, and altered states of consciousness. The information provided is very system agnosticand makes very few references to GURPS mechanicsmaking it very usable even in other systems.
I liked the Philosophers section more than the Kings section. Stoddard Edited by Sean Punch.
The information on the world of the mind would be useful in any historical setting featuring rulers, priests, or philosophers. This book is more informational than mechanicalbut it does answer the type of questions that often come up in game with regards to the subjects of ” how can I represent this government? Take charge by choosing your political system and learning what abilities you need to stay on top. The Philosophers section is just barely outside of that feeling of ” This is what I wanted “, but the book does not lie about what it promises to deliver.
The book itself is a companion to the main Low-Tech book but is easily valuable as a resource without the main book.
It starts off with a liw on religious monuments and templesand has some rules for modelling the appropriate costs of constructing such and how to handle endowments to the church. Overview Table Of Contents I like to start with a look at the table of contents to get an idea of tecy is all covered in this book. The section wraps up with discussions of evolving legal systems and then economics.
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The kings section of the book mostly describes the evolution of the state companioon social structure over TL0 through TL4. As one can guess, this was a very slow process.
It ends with information on public health awareness and explains how as people slowly became aware of more accurate scientific theories tdch diseasehealth slowly improved throughout the early ages; it wasn’t until even fairly recently in the history of mankind it became apparent that surgeons should wash their hands for sanitary reasons.