Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however. Hey everyone, Reecius here to continue the review of the new 8th ed Codex: Craftworlds review. This time, we will cover most of the units in the. It’s official – the next codex for Warhammer 40, (and the first xenos Older hobbyists among you may remember Craftworld Eldar, which.
This particular section will focus primarily on the Craftworld options for obvious reasons. Wraithknights and Skathach Wraithknights. Still a small price to pay for getting move-shoot-move back.
Fire and Fade 1 CP: Prince Yriel gets special mention due to being an Iyanden specific character, though you can do better with a vanilla Autarch at a more reasonable price point.
Vypers are the ideal Heavy Weapons units you can take, since they are the only unit you can have equipped with a Bright Lance, Starcannon or AML move and shoot without penalties of any kind. Windriders get to enjoy using their Scatterlasers like they did back in 7th, making for cheap, excellent sources of mid-strength dakka. In return you get access to Strength from Death and the most overpowered psychic power in the game so it’s not as bad a deal as it sounds. They take advantage of everything this attribute has to offer at a bargain of 60 points base, and should be your primary troop choice for a more conventional list.
The caveat, however, is the loss of any bonus CP you’d have gained from the detachment had it remained “pure”. Once the deployment is finished, you can place that Fire Prism he could’ve sworn was just sitting out in the open way down field of those devastators he sent after it with a clear flanking shot on them. Ynnari may only do so by using the Stratagem “Treasures of the Craftworlds”. And though the heavy Flamer profile on their Prism Rifles will likely give your opponent pause especially since the Spectres can simply leave combat and light them up come your turnCQC is a definite shortcoming for the Spectres; most of their to-hit bonuses will be negated though not all of them and they hit back about as hard as a stiff sneeze in the wind.
Now that most of them have the degrading statlines typical of larger units, one bad turn of concentrated fire can completely cripple your LoW and render them essentially useless for the rest of the game.
Shining Spears get an honorable mention since, even though they’re a melee-focused unit, their speed cidex relative durability make it fairly tempting to bulk it up with to-hit modifiers. Given you want that dick up front spamming Smite and Executioner, this is awesome for supporting the unit he’s with.
While the loss of Battle Focus is hardly a concern for most of your units only select units such as the War Walker that don’t benefit from Soulbursts lose out on anything of note your Craftworld units retain their Craftworld for Stratagem craftworlx Aura benefits, they sacrifice the relatively potent Attributes that make many of units far more effective at their jobs.
Your ad here, right now: Used whenever a friendly unit is chosen to fight in the fight phase. Baharroth is another candidate for a rounded list, as he can make any nearby Aspect Warriors borderline fearless and can redeploy to anywhere on the map as needed.
Used whenever a friendly Asuryani unit is chosen to fight. However, one caveat caused by the Codex: Combined with Pulse Laser Discharge, this stratagem can wreak absolute havoc on almost everything in the game. A note on Drop Pods: The worst craftworlld knowing the simple fact that infantry in general are far more reasonably priced and can do do crafrworld jobs better and more efficiently than that titan that cost you points to field and your left kidney to purchase.
Finally it can be a nice option to get a unit back into cover after it has finished off a unit in the shooting phase for Non-Ynnari. FAQ confirms that Swooping Hawks can still drop grenades on any unit it flies over with this.
The premiere tank of the Craftworlds, Wave Serpents outclass Falcons as durable transports that offer no small amount of firepower for considerably less cost than any other grav tank that you can field.
Alaitoc also offers a unique stratagem that requires enemy units shooting at a squad of rangers to roll specifically a 6 in order to hit them, letting you save the Conceal power for more important units doing the killing. As such, Reborn Warhosts are best served in small, focused detachments with the remainder of your army present in a strictly Craftworld detachment. Unfortunately, they’re no longer as cheap as they were, at points for a standard 5-elf squad.
While the Craftworld attribute itself doesn’t offer much to these Wraith units compared to their bigger kin, the extra perks your HQs get access to particularly the Psytronome make these choices particularly fearsome in both melee and at range, with even Warhammer Community bragging about how a 5-statue blade squad can butcher a Land Raider in a single charge.
Hemlock Wraithfighters are arguably more useful though, given their S12 autohitting D-Scythes and as an extra vector for Runes of Battle debuffs. So technically they gain no real special rule advantage in the Craftworld army list except Ancient Doom, but that is both a strength and a weakness.
The RAW specifically states you target the unit that arrives, in this case the Drop Pod itself, and not whatever comes charging out. The Avatar Resurgent 3 CP: Alternatively, Fire Prisms offer long range, flexible fire support that can stack the Linked Fire stratagem and Pulse Laser Discharge to erase one particular target a turn.
This rule mean that now Eldar flyers can potentially fly between 2 points all the time, good luck positioning your Crimson Hunters in a 6″ bubble near Asurmen.
Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum
Wraithguard also appreciate the extra movement, being able to elsar off a Rhino then slaughter the occupants, or a free charge as they are no slouch in combat either.
Still damn useful in Matched Play as well. Just imagine how many Fire Dragons or Wraithguard in Wave Serpents you can field for that, and they are going to be considerably harder to take down in one go. Alaitoc is probably the default Attribute for many armies, specialized or no, simply because an army wide -1 to hit modifier benefits almost every unit you can field.
A perfect pick for all the Shadow Spectres you’re inevitably going to field is Irillythas while he cannot abuse Alaitoc’s attribute the way his aspect warriors can, he gives all Spectres an 18″ fear bubble that can make the Morale phase for your opponent just as dangerous as your shooting phase.