Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules . I bought Ghostwalk when it came out and fell in love, but I’ve never been able to convince any of my gaming groups to let me run it and. Ghostwalk is setting and rules book written by Monte Cook and I in The long-awaited update that brings the book up to D&D and includes the map of .
The one danger in exploring the other side of death as a ghost is the Calling, an unshakable urge that overcomes ghosts at some point in their unlife that drives them to forsake the world and pass into the True Afterlife. Anything interesting that can be done with Ghostwalk? Last edited by digiman; at All images must be original content, must include [OC] or [Art] in the title, and must be accompanied by a description in the comments of at least characters. DruidzillaHealbotGish Iron Chef: Small islands float atop an endless sea, which plunge to unknown depths.
There’s just so many weird abilities and items.
Ghostwalk – D&D Wiki
DnD submitted 3 years ago by Xenosbane DM. Not only is there a feeling of loss regarding the character, but also the player doesn’t have anything to do until a new character can be brought in. Hence Manifest is home to adventurers as well as mourners and the dead.
Thread Tools Show Printable Version. You ghsotwalk aspect of the wolf or something to get the animal type, hit yourself with ghost companion, and cast cocoon on your dead body, and you get a week of ghostly adventuring.
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Why no love for Ghostwalk? : DnD
I like the concept, reminds me of a book I once read. I imagine it would be somewhat more difficult playing an eidolon base class ghostwalk’s fighter classbecause the ghostwalk feats aren’t incredibly powerful versus casting; but the eidoloncer definitely has defenses going for it.
Archived from the original on April 15, Do not attempt to call anyone out. Retrieved from ” https: At best, it’s free incorporeality for your entire party. The Gorgon’s Alliance Planescape: This page was last modified on 29 Augustat Originally Posted by digiman You suffer armor check penalties and a max dex bonus however. The primary import of Xaphan is slaves, and its primary export is undead.
Want to add to the discussion? The central locale for the Ghostwalk setting is a city called Manifest, a mausoleum city built atop a geological feature known as the Veil of Souls which leads the spirits of the departed on to the True Afterlife. Wasn’t it also the last 3.
There are a few gems in the magic items. Mystara Blackmoor – Pelinore.
Do not use URL shorteners. You can create witchlight, a harmless faint light, on yourself You are resistant to the effects of ghost powers.
Yeah, according to Sean K Reynolds it was the very last book published for 3. Ghosts are drawn to Manifest, and the Veil of Souls, from all over the world when they die.
Beyond the Well of Souls, in what is known as the True Afterlife, the ghostwalkk of the dead live a hollow existence reminiscent of their past lives.
When they are hungry, food appears before them.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules. You d&&d particularly resistant to the unusual attacks of your Shattered Lands Dark Sun: Dragonlance deities Forgotten Realms deities Greyhawk deities. Originally Posted by Cosi. I bought Ghostwalk when it came out and fell in love, but I’ve never been able to convince any of my gaming groups to let me run it and basically given up – and it seems like no one else likes it much either.
I don’t know who made this article, but you’re a goddamn beautiful bastard for doing it. Dark Sun Dark Sun: Wake of the Ravager Dark Sun Online: This text is quoted from promotion material. It wasn’t out when I first started playing and now that I’m dm for my first group in ten years I have a ton to catch up on.
Also, if you don’t indulge your ghost trait, you must make a Will save against The Calling, the natural impulse of a dead soul to enter the True Afterlife.