D&D 3.5 SILVER MARCHES PDF

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Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.

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Soldiers patrol the courtyard inside the new wall, prohibiting entry to anyone who is not a soldier or is not on on official government business. Helm seems to be the man who can raise sword to make it happen, so he must and shall. Beyond the Shieldsar stand the silvee numerous dwarf allies, stout warriors from the Fardrimm beneath the Everfire. Citadel Sundbarr, the insular dwarfhold, became the city of Sundabar, a bulwark of military strength and trade in the North.

Like many of the communities in the Silver Marches, Everlund traces its origins to a time before the ruin of previous civilizations. The soldiers permit all those who have legitimate business with the council to pass, but collect their weapons first.

The work has never been easy, and many are the sellswords and intrepid companies that have fallen to the trolls, orcs, siover other marauding creatures that have preyed on the highway. The layout of these streets and the location of certain city features, such as the market, many inns, and warehouses, are designed for the accommodation of caravans and their merchants.

The Master’s Hall is a crowded silved of huge round stone towers, their battlements bristling with heavy catapults and ballistae. The Shieldsar, commanded by the Warblade, sees to wall defenses and patrols throughout the Sundabar Vale. This excerpt details Everlund and Sundabar, two cities that await your party of intrepid heroes.

To ensure that no one steals or tampers with the weapons they hold in trust, the soldiers place the arms inside locked, iron-reinforced wooden chests: Dwarf and human joined together to drive off the demons. Its roof is crowned by an open turret, where a signaling mirror shaped like a crescent moon stands.

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Not far from the Hall of the Elders stands the city armory, a small, square keep built from dressed limestone blocks. The Everfire and the Undercity Steep, winding passages lead down and down to the Everfire, a volcanic rift beneath the city.

silverr Vigilance is the watchword of Sundabarian life. Expedition to the Ruins of Greyhawk. The Stone Shields won’t hesitate to forcibly escort suspicious persons to the city’s two large temples, where clerics of Helm or Tyr assist in the questioning with spells such as discern lies or zone of truth.

Sundabar boasts dozens of workers in wood and as many smiths who are capable of masterwork. A Ruling Master of the guilds and merchants came to wield more power than the Forgemaster. Ale, armor, cheese, clothing, fruit, grain, sugar, weapons, wine. First are its two ring-walls, bolstered by an icy moat between them reputedly roamed by man-eating eels.

It’s a harsh, treeless place, characterized by one visitor as “all stone and suspicion.

Silver Marches – D&D Wiki

Everlund’s buildings are constructed mainly of stone and timber, and they show clear influence of both elf and dwarf architectural styles. Today, the Forgemaster is the leader of the dwarf community in Sundabar and an important advisor to the Ruling Master, but the Ruling Master guides the city for good or ill.

The same looks to hold true today, as the confederation attempts to deal with issues of mutual importance to its signatories. Sundabar is a city of cobbled streets and slate-roofed, three-story stone houses that marchex tall, narrow shuttered windows, thick walls, and stout, ironbound doors that can be barred as well as bolted. The sight of soldiers constantly moving in and out of the buildings, and drilling in the courtyard, marks this as the city’s main barracks.

Silver Marches

Steep, winding passages lead down and down to the Everfire, 35. volcanic rift beneath the city. Offices of many different boards, guilds, and councils crowd the building. Currently this position is held by Vaeril Rhuidhen NG male sun elf Wiz13a quiet voice of moderation and reason who keeps the peace si,ver the council’s more fractious members.

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It rises from one of the higher knolls near the center of Everlund, visible from almost any part of the city.

Silver Marches – Rulebooks – D&D Tools

The folk of the city tend to be devout and crowd marche major temples on the first day of every tenday to worship their deities. The remaining ten soldiers of the detail watch the entrances to the Hall of Records and the Hall of Redress home to the city’s courts and magistrates.

The just-released Silver Marches accessory by Ed Greenwood and Jason Carl is packed with new and expanded information for players and DMs alike, including adventure sites, spells, monsters, magic items, and prestige classes native to the region. No armaments of any kind are permitted within. He won the leadership of the company by the acclaim of his fellow “Bloody Blades” after many reckless predecessors died silved battle or tavern brawls. The market is open from one hour after dawn to one hour before dusk, to ensure that the evenings and nights of the residents are not disturbed by the noise created by such a thronged mercantile area.

The seat of Everlund’s government is this low, circular stone building located on the east side of Bell Market. Soldiers of the jarches standing army make a show of patrolling the walls in strength, both to provide reassurance to citizens and silvfr, and to discourage attackers.

As more people have returned to the Rauvin Vale and Old Delzoun, both cities have grown.