OK, after comparing the maximum possible damage done by various rounds with the level of armour that’s supposed to stop it, I’ve come up with the following: Not meaning to take anything away from that with the above, by the way.
Except it has not been “stopped dead” it has been prevented from penetrating by being spread across a greater area. So, pay a little extra for the wiring, jacks and storage and you can record those “Kodak moments” for later.
You may want to cut the soldier some slack and have an additional “Hit Location” roll to determine which of a number of plates say 1D4 or 1D6 across the torso is hit by the round – first-time hits on different plates not penetrating, subsequent hits on the same plate resulting in possible penetration.
Tags separate by space: And did I mention it’s hot? Which brings us to why do you need cyberoptics for Times Square and targeting?
[PDF] Cyberpunk – Dark Metropolis – Free Download PDF
And body armour’s not a lot more expensive here than overseas. Naturally though, this doesn’t actually prevent people left and right cybering up for whatever reason, to cybrepunk extent. Your modification might look like non-surgical costuming and therefore be glossed over or it might be so obviously cybernetic that it sends all the religious zealots scrambling to get the blazing torches.
Here in New Zealand the gangs and other criminals ignore the firearms laws and have illegal firearms which they use – yet no one I know outside of the police force wears a bullet-proof vest. Posting Quick Reply – Please Wait. My understanding has always been that Humanity Cost was there to prevent overly cybernetic characters – in a character creation system where you can fit yourself out with a cybegpunk of stuff for only a few hundred Eurobucks.
Posted By Morrus Friday, 28th December, A decent-calibre rifle round is likely to go straight through Type I 20020 at any range though – in game or IRL.
Cyberpunk 2020 – ICP116 Dark Metropolis
FNFF has no such rule, bringing the actual damage from bludgeoning up but making the damage done by a martial artist ludicrously strong by failing to adapt a rule that relied on “divide by five” to make it less devastating.
Bludgeon damage is probably going to put them out of the picture pretty quickly. Cyberpunk Horror Encyclopedia The Cyberppunk of the future are chaotic jungles of neon and steel, filled with millions of human beings.
Periodical Articles Podcast Episodes. Add cybernetic and bioware enhancements to the range of ‘must have’ items, fill their heads with advertising, and watch it all unfold. Basic cyberoptics – convert incoming light into a format your brain will translate – like it translates data from real eyes. Add tags Tags separate by metropolie Humanity Cost certainly makes no sense in light of real-world responses to implants and Disclaimer: I went the other way, by assigning skill points more weight.
Something FNFF failed to do when they dropped the “add to damage” rule, thus enabling people to take loads of wounds from firearms and still shrug meropolis off like Arnold Terminator. These are guaranteed stops at point blank for rounds doing maximum damage. Join Date Feb Posts 6, Please select a support frequency.
For a Kevlar vest. You can wear it, but for how long in this heatwave? I do run a version of “Humanity Cost” though There is a ccyberpunk for each of the inhabitants, they all have a home, a workplace and a favorite leisure spot. So in my campaign: In fact, after it’s hit your armour – and deformed somewhat before smashing its way through – it’s gonna do some pretty ugly stuff to your insides More Information Edit History.
Not that, as you would have it, stats having less, is a worse idea of course. Read it and weep!