COSMIC WIMPOUT RULES PDF

  • No Comments

You play by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, Numerous variants and house rules exist, and players are encouraged to. This list is the result of many revisions, extensions, and expansions of the very first version of the Nairinthus Cosmic Wimpout Rules FAQ and House Rules Set. Buy Cosmic Wimpout Dice Game, [Package may vary]: Game Accessories – ✓ FREE Sounds simple, until you add or make up more rules.

Author: Dounris Mazujin
Country: Denmark
Language: English (Spanish)
Genre: Marketing
Published (Last): 5 January 2014
Pages: 17
PDF File Size: 9.13 Mb
ePub File Size: 4.66 Mb
ISBN: 335-1-11902-707-8
Downloads: 30706
Price: Free* [*Free Regsitration Required]
Uploader: Faesho

Were my friends making up the rules as we went along? Common values of n are between 5 and With freight trains, flaming suns and the Futtless Rule, the Cosmic Wimpout dice game is truly one of a kind. However, if you roll five 10’s in one throw, this is called a “supernova. IP’s cannot be redeemed on the same turn they were issued. Players use a lucky piece or a convenient coin as their marker. It’s just like the other cubes, except the “Flaming Sun” or Sun-Star appears. If the Eclipse Rule is in effect, cosmiic a player lands on the spot above Zero Position e.

I thought that competition participants would like to have easy access to the House Rules which would be used at all the Nairinthus-organized competitions! Any time you roll something other than numbers, Flashes or Freight Trains, that’s a Wimpout.

Cosmic Wimpout | Board Game | BoardGameGeek

If a player rolls the dice and no points at all are scored, that player has “wimped cosmci. The game of Cosmic Wimpout has often been associated with the Berkeley area, the Grateful Dead[5] and other free-form subcultures.

  EDEN BIODOME PDF

Of course, there are special Scoreboard Rules. For your enjoyment, we have added More Rules, many of which have been sent to rulrs by Cosmic Wimpout players. The reroll clause states that you cannot match any one of the flash faces when clearing. You lose all the points for that turn and it’s the next player’s turn. Whenever you land on the score of another player, you send them back to the score you started at on that turn. If the player rolled all five cubes and scores no points, this is a “train wreck”.

Players supply their own game piece for score keeping. Five swirls is worth points, five triangular glyphs is points, five lightning bolts is points, five 5’s is worth points, and five stars is worth points.

What is a Flash?

Cosmic Wimpout

If the score you escape to is also eclipsed by someone else – you guessed it – go back again. On your turn, you get 75 points.

We also play that you only re-roll the offending cube. The Flaming Sun Rule says you have to make this a 60 point flash and The Futtless Rule says you have to clear it by rolling the two and three without rolling wimpour six – reroll clause.

Note that if a player wrecks while subject to a circle, the player now has TWO circles to clear, individually. Three of a kind with several rolls during the same turn does not a Flash make.

  FUKUOKA LA REVOLUCION DE UN RASTROJO PDF

According to the Futtless Rule you must roll the non-scoring cube. This is like Jacks or better to open in Poker. The Futtless Rule and the “re-roll rule” force players ocsmic keep rolling when they’d rather stop. So pick them up and hold them while you read on. No 10’s or 5’s can be wimpour, nor can suns be 10’s or 5’s.

Frequently Asked Questions – Cosmic Wimpout

If you roll two fives or tens, you would score each face for a total of 10 or 20 points. At any time later in cozmic game, 2 IP’s may be traded in to nullify your own roll for example, you have points, 3 cubes left. The new rule always goes into effect the next time the situation occurs. Cosmic Sampler Whenever you get a 5 or 10, and one of each of the non-scoring faces on the other 4 cubes, on the same roll, you have achieved a Cosmic Sampler derived from the Whitman’s Sampler candy assortment which is worth 50 points, and using all 5 dice which brings the YMNWTBYM rule in.

The previous game’s winner goes first for the next game. This ever-changing game blends the interaction of chance and strategy.

Only when the player has no unfilled circles are they exempt from the 35 point minimum. This would even include wimpotu “5” or a “