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AC3D – beginner tutorial – creating, moving, resizing. by acorvale. Ac3D Aircraft Modeling Tutorials: Cabin Window Frame. by Narendran. I just got AC3D, hoping to expand my ability of 3D modeling. I was wondering if some one could point out a few good tutorials to start learning. Hi guys, I got several questions about the airport design in AC3D. Here is my first video tutorial aerial image background in AC3D Hope you.

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There are a lot of ways this can happen: You have a major orientation problem at some point. It does get a bit tricky, but I think I have tried just about every possible way of doing this now and this seemed to be best unless your runway geometry is very simple: So when you’re all done modeling your airport and you rotate it before exporting, the north direction of your airport needs to point to the right in AC3D.

Tutorial for AC3D step to step like 3dmax one :: Aerofly FS 2 Flight Simulator Általános témák

The video is great, but i’m strugg Iing with where it fits into the workflow. I think showing examples of this rather than trying to type it out will make it a lot clearer! If only I didn’t have a job I’d be onto this right now. If you don’t have it enabled when grabbing all your runway vertices, it might not select all of them if they’re packed close together like mine.

So if you already have it named and grouped like I did, make sure to select the keeper first before doing the merge.

Video tutorial: runway design with AC3D

Here’s a screenshot of how it looks right now I only geoconverted a small area around it: And here are the already-converted files that you can load directly into Aerofly if you want: I tried that but nothing showed up. As for making mistakes in video tutorials I think they are very useful, as the first timer is going to make the same ones as well as many more!


Can i now add 3d objects to this and export tgi files as explained in the A3CD download on making your own airport? Tutorlal I was doing something incorrectly, but I always ended up with really tiny gaps between the ‘outer area’ and the runway which created open slivers when loaded into the game.

You will end up with a triangular surface mesh that connects the all the vertices, meaning you will need to then do wc3d shift-select to grab zc3d the ones where your runway is and delete them to create the cutout. You will have problems when you export and then convert the. This was the only relatively easy way I found that gave perfect vertex-to-vertex correspondence so that there were no sliver openings when loaded into Aerofly.

I’ll have some fun now adding objects to my airports. In Ihrem Webbrowser ca3d JavaScript deaktiviert. When you’re modeling your airport, rotate the background to any direction that makes it easy to place your mesh and shapes. In the model your reference point was here I circled it in red to make it clearer, it’s the small white crosshairs: Hi Clayton, That looks good so far.

It doesn’t matter if your decals overlap, just make sure the runway object surfaces do not. If you don’t do this, you’ll have huge gaping voids in your terrain that cause some really interesting and violent crashes if you touch them ac3s all.

Here is my first video tutorial aerial image background in AC3D. I also tried using the Boolean operations and the knife command after ttuorial the cutting surfaces, as well as the fill holes command, and none of them could quite make this work without other issues. It better fits to the Bermuda Dunes series of the tutogial videos and it shows an extremely easy way for handling reference points and coordinates.

This is a bit confusing, but the x-axis in AC3D which points toward the right of the image corresponds to North.

Hi guys, I got several questions about the airport design in AC3D. There may be a better way to do this–I’m not sure. You can even change your reference point to a different location if you want: I re-read and saw you said you were also stuck on rotation. Hi, I finished another version of the ac3f tutorial. Yep, you’re correct on what I meant by “innermost vertices. Thanks qwerty42 – this is great tutoriial and very much appreciated.


I think the value you were using was in units of feet, but it actually needs to be in meters for this file. Thanks a million, Rodeo. In Rodeo’s video tutorial he explained a great way to do all of this so you don’t actually have to understand exactly what the reference point’s meaning really is, and that works well if you’re careful not to move your objects away from that original reference point.

Can you do another video tutorial showing a more tuorial form of runway mesh cutout?

So far I’ve made a large mesh that covers tuotrial background image, and cut out a section that just spans my two overlapping runways. Either add completely new objects or merge the existing kdwh airport into it and then modify it. Or is the recommended approach to take the kdwh tjtorial, cut out the existing background image, load in a new one as you expkain here and try to move and stretch the kdwh objects for use tutoial your own airport?

I think one of the other users that was helping you entered their own file path info, so it was giving an error. I’ve read it a few times and am trying to follow it now. You start here with making a new. I think this is all of them.

The x-axis in ac3d points to the north in aerofly, therefore you must rotate it before exporting. The “reference point” is just an arbitrary location on your background image.