FLETCHER PRATT NAVAL WARGAME PDF

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The Fletcher Pratt Naval Wargame was one of the most successful naval wargames of the 20th century. The straightforward rules, based on the innovation of. Murray Fletcher Pratt (25 April – 10 June ) was an American writer of science fiction, This was known as the “Fletcher Pratt Naval War Game” and it involved dozens of tiny wooden ships, built on a scale of one inch to 50 feet. The Hunt for the Fletcher Pratt Wargame outlines my search to find the WWII The Complete Rules for the Fletcher Pratt Naval War Game as used by the New.

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Outside of the original rules, the book is rife with grammatical and word processing errors.

As I started the turn unscathed I now take my ship sheet and, looking at a total of 15, points of damage, can see one of my main and three of my secondary guns have been knocked out as wragame as my top speed is now 22 knots. Whiskers, Thanks for your kind comment.

You can teach the warame in no more than five minutes and even people who have no interest in a wargame will enjoy the experience. Robert Bob Cordery Wednesday, May 08, 8: Above we see a couple of Zvezda fighters … n The Games We Play.

The Duchy of Tradgardland.

Dick Bryant Sunday, February 21, praty Wargaming with Model Ships an infuriating read as opposed to an enjoyable rulebook to peruse. Please enter your name here.

Board Game Classics in Electronic Edition. The club was later fictionalized as the Black Widowers in a series of mystery stories by Isaac Asimov. Pratt wrote in a markedly identifiable prose style, reminiscent of the style of Bernard DeVoto. Curry and let him sort out your problems. The Barbary Pirates by C. Wargaming with Model Ships The idea was the player would have a harder time figuring out where the needle was because any rotation moved it.

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Wargaming Miscellany: COW Fletcher Pratt Naval War Game

Featuring rules, battle reports, and all sorts of miscellaneous wargaming and other topics. Would love to play a game of this.

This is the spirit of the wargame. All the best, Bob. Newer Post Older Post Home.

Abandon Ship! A Review of ‘Fletcher Pratt’s Naval Wargame: Wargaming with Model Ships 1900-1945’

Damage is based on step reduction as each ship has a different point total based on various factors of the real world vessel. This was also developed by Sir Percy Scott.

The end result of The Duchy of Tradgardland. Wikisource has original works written by or about: My preference has been for the larger fletchfr as I like the players to be able to distinguish between individual ships, even with the smaller light cruisers and destroyers. Prufrock Monday, April 29, 8: Comparing hexagons with squares: Also included in the original rules and something that we would toss out, because the scale we would play was much navl than that called for, was to point an arrow at your target.

Thank you for your feedback. The Guns of Toblerone wargaem who do you thin Murray Fletcher Pratt 25 April — 10 June was an American writer of science fictionfantasy and history. I also have a special interest in wargames that use square or hex grids for movement and weapon ranges.

This one dates from before WWII.

Fletcher Pratt

Whiskers Monday, February 22, 8: This is simply one of the infuriating problems this book has. These two methods are a case in point, and reflect the levels of technology that were available to them at the time. Saturday, 20 February Simulating gunfire in naval wargames: The armistice and its aftermath A Winter-ish War: Two of the Kongo-class battleships and one of their escorts.

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I also have a special interest in wargames that use square or hex grids for movement and weapon ranges. These were spread over the floor of Pratt’s apartment and their maneuvers were calculated via a complex mathematical formula. This was known as the “Fletcher Pratt Naval War Game” and it involved dozens of tiny wooden ships, built on a scale of one inch to 50 feet. If each side has two battleships, four cruisers, and eight destroyers, and has three or four players, then a couple of umpires can run a battle that will last two to three hours.

Picking one original scenario written up by Pratt himself was hard, but I chose the Arctic Convoy Action off Murmansk as it included discussion by Pratt of the game versus the historical reality. Battle Game of the Month. The Hunt for the Fletcher Pratt Wargame outlines my search to find the WWII version of the rules, as opposed to the version of the rules that have been reproduced ever since.

Pratt was a military analyst for Time magazine whose obituary described him as “bearded, gnome-like” and listed “raising marmosets ” among his hobbies[2] as well as a regular reviewer of historical nonfiction and fantasy and science fiction for the New York Times Book Review. Grid based wargaming – but not always. Each ship has a total number of damage points and as it loses these points, speed is lost, guns are knocked out, and torpedo tubes are destroyed.

Comparing hexagons with squares More books to read!